New Apple's upscaling technology called MetalFX will place iOS and macOS devices back into the gaming world. Apple had great games back in the old days and some all-time hits like the prince of Persia have been made first for apple but along the way, it just lost it.
Same as NVIDIA's DLSS and Intel's XeSS systems, Apple MetalFX also uses AI algorithms to upscale the resolution of output game frames. So, for example, the GPU inside your MAC might render the game at 1080p, but through MetalFX and AI upscaling it will look like a 4K image but have a good frame rate since it is rendered in base resolution.

The ability to make AI strike a good balance between performance and image quality is a key to technology in today's modern gaming and having this technology will help developers a ton to be able to achieve great results on Apple hardware.
The First MetalFX Games
So far three official games that will use this technology and be released natively for Appl hardware are Resident Evil 8 Village, GRID legends, and No Man's Sky. All three games have been confirmed and Resident Evil 8 Village is already sent for review people are impressed since the game can run smoothly on all Apple devices, even ones with an M1 CPU.
Apple is back into gaming
When you say Apple gaming is probably the last thing that comes to your mind but truth be told Apple makes more money from games than Microsoft, Nintendo and Sony combined. Also, Apple itself was a big player once regarding computer games as well, Myst and Prince of Persia are games that were made and have been released for Apple first. Bungie was also founded by Apple developers and Halo was originally announced as a Mac game.
Apple has been trying and pushing gaming on its platform since it kind of died down. Today all Sony, Nintendo, and Microsoft controllers work without any issues with all Apple products. Apple also has its own gaming subscription service, Apple Arcade, and its Apple TV is packed with GPU that can rival Xbox ones.
MetalFX API ties and brings it all together, it is designed to get the most performance from the hardware by minimizing overhead.
Now, computers and laptops do not hold any large numbers if we look at the user base, and that could deter developers but if we look at iPad and iPhone things are different there, much different. How same CPU power these devices and how MetalFX is available across all products it is clear that there is a market for games there. No Man's Sky is coming to iPad using these technologies and bringing full computer experience to tablets.


This is not the first time that Intel is trying to enter the GPU field but its adventures so far were, well let us agree not so good. All of that is hoping to be changed with the upcoming ARC GPU. The first generation of Arc graphics, code-named Alchemist and previously known as DG2, will support desktop PCs and laptops and is set to arrive in the first quarter of 2022.
Alchemist will have hardware-based Ray tracing and AI-driven supersampling. This indicates that GPU is aimed to compete in the Hi-end spectrum and battle side by side with Nvidia and AMD on the market. Alchemist will also pack full DirectX 12 Ultimate support.
Intel also released names for the next upcoming future generations of ARC GPUs: Battlemage, Celestial & Druid. More information about ARC products will be released later this year.
“Today marks a key moment in the graphics journey we started just a few years ago. The launch of the Intel Arc brand and the reveal of future hardware generations signifies Intel’s deep and continued commitment to gamers and creators everywhere,” Roger Chandler, Intel vice president, and general manager of client graphics products and solutions.
The console itself is coming in cylindrical shape powered by Intel CPU and ASUS GPU of the unknown chipset. It has Seagate Baraccuda 1TB SSD and it is VR-ready. The console will have raytracing and will be 4K ready.
