New Apple's upscaling technology called MetalFX will place iOS and macOS devices back into the gaming world. Apple had great games back in the old days and some all-time hits like the prince of Persia have been made first for apple but along the way, it just lost it.
Same as NVIDIA's DLSS and Intel's XeSS systems, Apple MetalFX also uses AI algorithms to upscale the resolution of output game frames. So, for example, the GPU inside your MAC might render the game at 1080p, but through MetalFX and AI upscaling it will look like a 4K image but have a good frame rate since it is rendered in base resolution.

The ability to make AI strike a good balance between performance and image quality is a key to technology in today's modern gaming and having this technology will help developers a ton to be able to achieve great results on Apple hardware.
The First MetalFX Games
So far three official games that will use this technology and be released natively for Appl hardware are Resident Evil 8 Village, GRID legends, and No Man's Sky. All three games have been confirmed and Resident Evil 8 Village is already sent for review people are impressed since the game can run smoothly on all Apple devices, even ones with an M1 CPU.
Apple is back into gaming
When you say Apple gaming is probably the last thing that comes to your mind but truth be told Apple makes more money from games than Microsoft, Nintendo and Sony combined. Also, Apple itself was a big player once regarding computer games as well, Myst and Prince of Persia are games that were made and have been released for Apple first. Bungie was also founded by Apple developers and Halo was originally announced as a Mac game.
Apple has been trying and pushing gaming on its platform since it kind of died down. Today all Sony, Nintendo, and Microsoft controllers work without any issues with all Apple products. Apple also has its own gaming subscription service, Apple Arcade, and its Apple TV is packed with GPU that can rival Xbox ones.
MetalFX API ties and brings it all together, it is designed to get the most performance from the hardware by minimizing overhead.
Now, computers and laptops do not hold any large numbers if we look at the user base, and that could deter developers but if we look at iPad and iPhone things are different there, much different. How same CPU power these devices and how MetalFX is available across all products it is clear that there is a market for games there. No Man's Sky is coming to iPad using these technologies and bringing full computer experience to tablets.


The greatest lag and server crashes are pinpointed to game-creating events. When a player creates a new online game, the server needs to pull a lot of details from the database and make a game, due to some legacy code present this process takes some time and it is demanding a bit on the server-side, and although code was optimized to cater to more modern approach some legacy code still remains.
Another thing that was spotted to affect performance itself is player behavior, to be more specific, modern gamer behavior. Where players find good builds and runs on the internet and then go to farm-specific areas or bosses for loot or experience points, which in return boils down to making plenty and short runs that are made by creating games and after run eliminating them. Now pair that with the previous statement about legacy server and database code and you can add 1 and 1 and see how this might be an issue.
A lot of short games over legacy code are placing games in a state it was not designed for back in 2001 and therefore we have issues. Sadly solutions without completely rewriting the whole code are not very promising and they include rate limiting, which will prevent players to create many games in succession in a short period of time and maybe even login queues to drop a load on servers.
Blizzard reached to people in the whole company, even old diablo 2 developers to ask for advice and they say that they are working on solutions so they could lift limitations and have everything running fine.
Razer had some strange dives into stuff not really aimed at gamers and the gaming community overall like its Zephir smart mask and now it is venturing into the area of smartwatches teaming up with Fossil. I am not clear if this initiative was set in motion by Razer or Fossil and I really do not know why limited production numbers. Officially named RAZER X FOSSIL GEN 6 SMARTWATCH, this watch comes with the official following text on Razer's page:
